Getting started

The mayaseed menu

The mayaseed menu will appear when the plug-in is correctly installed. If you can't see it, make sure the plug-in is installed correctly and is enabled from the Maya plug-in manager Window > Settings/Preferences > PLug-in Manager. You only need to enable and ms_obj_export_<your Maya version> from the plug-in manager; the other plug-ins will be loaded automatically.

mayaseed in the plug-in manager

The Render Settings node

The ms_renderSettings (render settings) node is the workhorse of mayaseed. It contains most of the settings to control your export and is also one of the places where you can launch the export. To export your scene you only need one ms_renderSettings node but it is also possible to have many per scene, which can be useful for making proxy resolution renders or exporting for different render passes.

Note: The ms_renderSettings node's attributes are organised in a way that mirrors the internal file structure, so if an attribute seems like it's in a strange place there is a good reason. By using mayaseed you are also learning about appleseed at the same time.

ms_render_Settings in the Attribute editor

Your first export

To export a scene you first need to create a render settings node. To do this, choose mayaseed > Add Render Settings Node, then chose mayaseed > Export > your rendersettings node.

Your exports will be sent to a directory named mayaseed in your Maya project. Of course there many customisations available in the ms_rendersettings_node.


Mayaseed will do a best guess translation of Maya Phong/Blinn/Lambert/SurfaceShader materials, so you should be able to export out of the box. You can also customise the best guess translation with Export Modifiers or use native mayaseed shading nodes via ms_materials.